Reviewed on April 6th, 2012
Halo once again redefines the console FPS.
This Review is for the Wiindows release of Halo 4.|
It's been a tough few years for us Halo fans. While the original Halo: Championship Edtion, and Halo 2 were multi-platform, ever since then, developer Bungie has been locked into an exclusivity contract with Microsoft. This resulted in Halo games being released only for the X-Box, a system I wouldn't be caught dead owning. I had to sit by and watch as Halo 3, Halo Wars, Halo ODST, Halo Reach, Halo Legend, Halo Anniversary, Halo Underworld, Halo Kart Racing, Halo Beach Volleyball and Halo Party were all released on a platform I didn't own. But now, Bungie is free from the tyranny of Microsoft, and they've moved onto a platform with no influence from Microsoft, Wiindows.
Yes in a truly unexpected move, Bungie has chosen to align themselves with Nintendo, releasing Halo 4 as an exclusive for Wiindows. What does this mean? Well all Nintendo consoles these days have unique controllers, and Wiindows is no exception. The large plank-like controller is certainly intimidating at first, with over 70 buttons on it. Worse yet is that you're expected to use just one hand on this, while your other hand is controlling the nunchaku, which has been simplified to only have two buttons. While Halo 4's control sceme feels extremely unwieldly at first, after a few hours, I can safely say, I can't imagine playing a FPS any other way now. The movement and aiming simply works so much better than a standard duel analog controller, once you've played Halo 4, it will be hard to go back to other console shooters. It's so much better that I feel if there was some way people could play against each other, the one using Wiindows would win every time.
As for the game itself, the single player campaign offers a truly cinematic experience, clocking in at just under two hours. I don't want to spoil the ending, but lets just say you won't be playing as Master Chief in the next game since he dies.
The game also has a multi-player mode, where you and seven AI teammates take on a team of eight AI opponents. I didn't find this mode particularly fun, and probably isn't why people will be interested in the game, so it can safely be ignored.
I could talk about the graphics, but those aren't really the selling point of a game. What I can say is that with it's unique and revolutionary controls, exciting gameplay, and amazing dubstep soundtrack, Halo 4 is a true winner.
||First Person Shooter
||April 10, 2011|
||Halo the Fourth|
||OFLC: M |